head to head
Hades asks more than Bastion, and the gap is variance.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
An action roguelike about building boon synergies while dodging scripted encounters.
Bastion leans Optimization (Practiced Mastery); Hades leans Optimization (Practiced Mastery).
Hades leans clearly harder on execution.
Bastion
Action combat needs timing and aim.
Hades
Dash-attack timing and dodging drive moment-to-moment fights.
Hades leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
Hades
Enemies and bosses use scripted patterns, not adaptation.
Hades leans clearly harder on variance.
Bastion
Minor loot variance.
Hades
Boon offers and room rewards randomise each run.
Hades leans clearly harder on optimization.
Bastion
Weapon and idol builds reward planning.
Hades
Build synergies and weapon aspects are deep solvable theory.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.