Hades cover art

Hades

An action roguelike about building boon synergies while dodging scripted encounters.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION7 /10READS1 /10VARIANCE5 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    7/10

    Dash-attack timing and dodging drive moment-to-moment fights.

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Enemies and bosses use scripted patterns, not adaptation.

  3. Variance

    cheat: See what's hidden / map the RNG

    5/10

    Boon offers and room rewards randomise each run.

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Build synergies and weapon aspects are deep solvable theory.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2020
Developer
Supergiant Games
Platforms
Series X|S, PS4, PC, iOS, PS5, Mac, XONE, Switch
Modes
Single player
IGDB critics
94/100
IGDB users
89/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureIndieActionFantasyDrama