Hades cover art

games like

Hades

Hades leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE5 /10OPTIMIZATION8 /10

Like Hades, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Hades

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dead Cells cover art
Dead CellsPracticed Mastery · action roguelite

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Tight platforming, parries, and dodge-rolls demand precise inputs.

full comparison →
Hades II cover art
Hades IIPracticed Mastery · action roguelite

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Dodge-dash timing and combo execution against fast boss patterns.

full comparison →
Curse of the Dead Gods cover art
Curse of the Dead GodsPracticed Mastery · action roguelike

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (8 vs 6) - Build paths and curse stacking reward planning.

full comparison →
Enter the Gungeon cover art
Enter the GungeonPracticed Mastery · bullet-hell roguelike

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (8 vs 6) - Synergy hunting and shop routing shape strong runs.

full comparison →
The Binding of Isaac: Rebirth cover art
The Binding of Isaac: RebirthSystems & Chaos · twin-stick roguelike

Both lean on reads about the same (1 vs 0). Biggest difference: execution (7 vs 5) - Twin-stick aim and dodging matter but pace is forgiving.

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Risk of Rain 2 cover art
Risk of Rain 2Pure Optimization · third-person roguelike

Both lean on variance about the same (5 vs 5). Biggest difference: execution (7 vs 5) - Aim and movement matter under escalating swarm pressure.

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Skul: The Hero Slayer cover art
Skul: The Hero SlayerPracticed Mastery · action roguelike

Both lean on variance about the same (5 vs 5). Biggest difference: optimization (8 vs 6) - Skull synergies and boss patterns reward study.

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Have a Nice Death cover art
Have a Nice DeathPracticed Mastery · action roguelite

Both lean on variance about the same (5 vs 5). Biggest difference: optimization (8 vs 6) - Weapon synergies and curse selection reward consistent knowledge of the system

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Wizard of Legend cover art
Wizard of LegendPracticed Mastery · action roguelite

Both lean on variance about the same (5 vs 5). Biggest difference: optimization (8 vs 6) - Spell combo optimisation and arcana synergy selection reward deep knowledge

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Returnal cover art
ReturnalTwitch Chaos · roguelike bullet-hell shooter

Both lean on execution about the same (7 vs 8). Biggest difference: variance (5 vs 7) - Room layouts, parasites, items roguelike

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Transistor cover art
TransistorPure Optimization · tactical action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 4) - Real-time and planned hybrid combat.

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Bastion cover art
BastionPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 0). Biggest difference: variance (5 vs 2) - Minor loot variance.

full comparison →

Game details

Released
2020
Developer
Supergiant Games
Platforms
Series X|S, PS4, PC, iOS, PS5, Mac, XONE, Switch
Modes
Single player
IGDB critics
94/100
IGDB users
89/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureIndieActionFantasyDrama