head to head
Hades asks more than Curse of the Dead Gods, and the gap is optimization.

Execution · Practiced Mastery
Stylish action roguelike where light, darkness, and accumulating curses define runs.

Optimization · Practiced Mastery
An action roguelike about building boon synergies while dodging scripted encounters.
Curse of the Dead Gods leans Execution (Practiced Mastery); Hades leans Optimization (Practiced Mastery).
Curse of the Dead Gods leans a little harder on execution, though the gap is small.
Curse of the Dead Gods
Parry timing and stamina control carry combat survival.
Hades
Dash-attack timing and dodging drive moment-to-moment fights.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Enemy attacks are telegraphed scripts.
Hades
Enemies and bosses use scripted patterns, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Curse of the Dead Gods
Curse rolls and room drops swing run identity.
Hades
Boon offers and room rewards randomise each run.
Hades leans clearly harder on optimization.
Curse of the Dead Gods
Build paths and curse stacking reward planning.
Hades
Build synergies and weapon aspects are deep solvable theory.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.