head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Puzzle-adventure exploration where knowing which brush stroke fits matters more than reflexes.
Bastion leans Optimization (Practiced Mastery); Ōkami HD leans Optimization (Practiced Mastery).
Bastion leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Ōkami HD
Brush strokes and combat need accuracy but forgive mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Ōkami HD
Demons follow mythic scripts, never adapting
Bastion leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Ōkami HD
The world is fixed; secrets are learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Ōkami HD
Brush-technique puzzles and exploration routing are the substance
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.