head to head
Batman: Arkham CityvsGhostwire: Tokyo
Batman: Arkham City leans Execution (Practiced Mastery); Ghostwire: Tokyo leans Execution (Practiced Mastery).
Batman: Arkham CityGhostwire: Tokyo
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Batman: Arkham City leans harder on reads: Enemies scripted, not adaptive.
Variance1 vs 2
Ghostwire: Tokyo leans harder on variance: Light enemy spawn variation
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

