head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-city sequel deepening freeflow combat and predator gadget play.

Execution · Practiced Mastery
Spacing and crowd-control execution against fully scripted enemy waves.
Batman: Arkham City leans Execution (Practiced Mastery); Golden Axe III leans Execution (Practiced Mastery).
Golden Axe III leans a little harder on execution, though the gap is small.
Batman: Arkham City
Combo chains and counters need timing.
Golden Axe III
Spacing, crowd control and attack timing carry every fight
Batman: Arkham City leans a little harder on reads, though the gap is small.
Batman: Arkham City
Enemies scripted, not adaptive.
Golden Axe III
Enemies use fixed patterns, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Fixed encounters and challenges.
Golden Axe III
Enemy waves are scripted and memorable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Gadget combos and challenge maps learnable.
Golden Axe III
Route choices and enemy-pattern knowledge trivialise repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.