head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A 2.5D metroidvania where Batman gadget-gates his way through a riot-torn Blackgate prison.

Optimization · Practiced Mastery
A loot-heavy open-world action RPG with flashy combo combat and a famously breakable crafting system.
Batman: Arkham Origins Blackgate leans Optimization (Practiced Mastery); Kingdoms of Amalur: Reckoning leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Origins Blackgate
Freeflow combat timing in 2.5D demands decent rhythm
Kingdoms of Amalur: Reckoning
Dodge-and-combo combat, forgiving timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Origins Blackgate
Bosses and thugs follow strict fixed patterns
Kingdoms of Amalur: Reckoning
Enemies never adapt to your habits
Kingdoms of Amalur: Reckoning leans a little harder on variance, though the gap is small.
Batman: Arkham Origins Blackgate
The prison map is entirely static
Kingdoms of Amalur: Reckoning
Loot rolls add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Origins Blackgate
Gadget-gated backtracking and route planning drive progress
Kingdoms of Amalur: Reckoning
Destiny builds and crafting trivialise difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.