head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A narrative choice game that tests almost nothing mechanically by design.

Optimization · Light / Casual
A classic point-and-click adventure where solving inventory puzzles is the entire challenge.
Batman: The Enemy Within leans Variance (Light / Casual); Grim Fandango Remastered leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Enemy Within
Quick-time prompts are deliberately forgiving
Grim Fandango Remastered
no physical skill ceiling, point-and-click
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Enemy Within
Characters react to choices via fixed branching scripts
Grim Fandango Remastered
no opponents, puzzle-driven
Batman: The Enemy Within leans a little harder on variance, though the gap is small.
Batman: The Enemy Within
Story branches are hidden until a choice reveals them
Grim Fandango Remastered
no meaningful randomness
Grim Fandango Remastered leans a little harder on optimization, though the gap is small.
Batman: The Enemy Within
Little to solve; choices steer narrative, not systems
Grim Fandango Remastered
item and dialogue puzzle logic solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.