head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A narrative choice game that tests almost nothing mechanically by design.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Batman: The Enemy Within leans Variance (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Enemy Within
Quick-time prompts are deliberately forgiving
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Enemy Within
Characters react to choices via fixed branching scripts
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Enemy Within
Story branches are hidden until a choice reveals them
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Enemy Within
Little to solve; choices steer narrative, not systems
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.