head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A choice-driven Batman story with negligible skill demands.

Variance · Light / Casual
Tests curiosity about branching consequences rather than any competitive skill.
Batman: The Telltale Series leans Variance (Light / Casual); Slay the Princess: The Pristine Cut leans Variance (Light / Casual).
Batman: The Telltale Series leans a little harder on execution, though the gap is small.
Batman: The Telltale Series
Quick-time combat is choreography, not skill
Slay the Princess: The Pristine Cut
Choosing dialogue lines takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Telltale Series
Villains follow the script, never adapting
Slay the Princess: The Pristine Cut
The Princess is scripted branching, not an adapting mind
Slay the Princess: The Pristine Cut leans a little harder on variance, though the gap is small.
Batman: The Telltale Series
Story branches are hidden information once through
Slay the Princess: The Pristine Cut
Branch outcomes are hidden until a route is tried
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Telltale Series
Detective scenes are guided with no real solving
Slay the Princess: The Pristine Cut
Mapping the route tree is the only system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.