head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A manic bullet-hell shooter testing reflexive dodging through dense scripted patterns.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Batsugun leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Batsugun leans a little harder on execution, though the gap is small.
Batsugun
Dodging dense bullet patterns at speed is the whole test
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Batsugun
Enemies follow fixed scripted waves, never adapt
DOOM (2016)
Demons scripted attack patterns.
Batsugun leans a little harder on variance, though the gap is small.
Batsugun
Patterns are deterministic once learned, little randomness
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Batsugun
Route and powerup priorities reward scoring optimization
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.