head to head
Batsugun asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A manic bullet-hell shooter testing reflexive dodging through dense scripted patterns.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Batsugun leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Batsugun leans clearly harder on execution.
Batsugun
Dodging dense bullet patterns at speed is the whole test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Enemies follow fixed scripted waves, never adapt
Super Mario World
Scripted Koopas adapt to nothing
Batsugun leans a little harder on variance, though the gap is small.
Batsugun
Patterns are deterministic once learned, little randomness
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Route and powerup priorities reward scoring optimization
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.