head to head
Battle CityvsSilent Hill: The Arcade
Battle City leans Execution (Pure Mechanics); Silent Hill: The Arcade leans Execution (Pure Mechanics).
Battle CitySilent Hill: The Arcade
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Silent Hill: The Arcade leans harder on variance: Some enemy spawn variation adds chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

