head to head
Silent Hill: The Arcade asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A rail light-gun shooter testing aim and reaction against scripted horrors.
DOOM (2016) leans Execution (Pure Mechanics); Silent Hill: The Arcade leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Silent Hill: The Arcade
Light-gun aiming and reaction speed are core
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Silent Hill: The Arcade
Enemies appear on fixed rails, not adaptive
Silent Hill: The Arcade leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Silent Hill: The Arcade
Some enemy spawn variation adds chaos
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Silent Hill: The Arcade
Learning enemy spawn spots rewards memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.