head to head
Silent Hill: The Arcade asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A rail light-gun shooter testing aim and reaction against scripted horrors.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Silent Hill: The Arcade leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Silent Hill: The Arcade
Light-gun aiming and reaction speed are core
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: The Arcade
Enemies appear on fixed rails, not adaptive
Super Mario Odyssey
No adaptive opponents whatsoever.
Silent Hill: The Arcade leans clearly harder on variance.
Silent Hill: The Arcade
Some enemy spawn variation adds chaos
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Silent Hill: The Arcade
Learning enemy spawn spots rewards memorization
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.