head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A chaotic co-op platformer mixing precise jumps with friendly betrayal.

Execution · Pure Mechanics
Routine shooter aim through scripted cartel firefights.
BattleBlock Theater leans Execution (Practiced Mastery); Call of Juarez: The Cartel leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Precise jumps and tosses under pressure.
Call of Juarez: The Cartel
Standard FPS gunfights run on aim alone
Call of Juarez: The Cartel leans a little harder on reads, though the gap is small.
BattleBlock Theater
Versus mode adds light human chaos.
Call of Juarez: The Cartel
Co-op secret objectives add mild teammate suspicion
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Levels fixed.
Call of Juarez: The Cartel
Enemy waves spawn identically each run
BattleBlock Theater leans a little harder on optimization, though the gap is small.
BattleBlock Theater
Gem routes and weapon picks learnable.
Call of Juarez: The Cartel
Weapon levelling is a thin progression layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.