head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A chaotic co-op platformer mixing precise jumps with friendly betrayal.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.
BattleBlock Theater leans Execution (Practiced Mastery); Rayman Origins leans Execution (Pure Mechanics).
Rayman Origins leans a little harder on execution, though the gap is small.
BattleBlock Theater
Precise jumps and tosses under pressure.
Rayman Origins
Fluid run-jump-glide chains
BattleBlock Theater leans a little harder on reads, though the gap is small.
BattleBlock Theater
Versus mode adds light human chaos.
Rayman Origins
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Levels fixed.
Rayman Origins
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Gem routes and weapon picks learnable.
Rayman Origins
Lum routing for perfection
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.