head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
The pioneering large-scale WWII shooter built on combined-arms map chaos.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.
Battlefield 1942 leans Execution (Competitive PvP); Star Wars: Battlefront II leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Aim, vehicle handling, and leading shots matter.
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Human teams adapt flanks and vehicle pushes.
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
64-player chaos and spawns add noise.
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Map control and vehicle timing learnable.
Star Wars: Battlefront II
Class choice and map control reward learned plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.