head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
The pioneering large-scale WWII shooter built on combined-arms map chaos.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
Battlefield 1942 leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
Battlefield 1942 leans a little harder on execution, though the gap is small.
Battlefield 1942
Aim, vehicle handling, and leading shots matter.
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Human teams adapt flanks and vehicle pushes.
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Battlefield 1942 leans a little harder on variance, though the gap is small.
Battlefield 1942
64-player chaos and spawns add noise.
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Map control and vehicle timing learnable.
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.