head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Large-scale modern combined-arms shooter built on destructible maps and squad teamwork.

Execution · Competitive PvP
A football simulation testing ball control, tactics and reading opponents.
Battlefield 3 leans Execution (Competitive PvP); Pro Evolution Soccer 2011 3D leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Gunplay, suppression management, and vehicle piloting
Pro Evolution Soccer 2011 3D
Passing, shooting and dribbling controls demand timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Human teams adapt routes and armor pushes
Pro Evolution Soccer 2011 3D
Human opponents must be outguessed in real time
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Spawns, destruction, and vehicle drops shuffle engagements
Pro Evolution Soccer 2011 3D
Deflections and physics add measured unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Unlock paths, class synergy, and map control
Pro Evolution Soccer 2011 3D
Formations and tactics reward strategic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.