head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A destruction-driven military shooter where squads level buildings around objectives.

Optimization · Practiced Mastery
3D Worms-with-pigs artillery strategy with squad classes and silly voices.
Battlefield: Bad Company leans Execution (Practiced Mastery); Hogs of War leans Optimization (Practiced Mastery).
Battlefield: Bad Company leans a little harder on execution, though the gap is small.
Battlefield: Bad Company
Vehicle and infantry gunskill across big maps
Hogs of War
Arcing grenade and bazooka shots by feel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield: Bad Company
Predicting human squad pushes on objectives
Hogs of War
Human multiplayer rewards predicting opponent moves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield: Bad Company
Destruction and large lobbies create chaos
Hogs of War
Wind, scattered crates, and damage spread
Hogs of War leans a little harder on optimization, though the gap is small.
Battlefield: Bad Company
Class roles and objective flow are learnable
Hogs of War
Class promotion and turn economy decide campaigns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.