Hogs of War cover art

Hogs of War

3D Worms-with-pigs artillery strategy with squad classes and silly voices.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS4 /10VARIANCE3 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Arcing grenade and bazooka shots by feel

  2. Reads

    cheat: Out-predict an adaptive opponent

    4/10

    Human multiplayer rewards predicting opponent moves

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Wind, scattered crates, and damage spread

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Class promotion and turn economy decide campaigns

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2000
Developer
Infogrames Studios
Platforms
PS3, PC, PS1
Modes
Single player, Multiplayer
IGDB users
74/100
StrategyTurn-based strategy (TBS)TacticalActionComedyWarfare