head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Cops-and-robbers spin on Battlefield built around heists, chases, and urban shootouts.

Execution · Competitive PvP
A football simulation testing ball control, tactics and reading opponents.
Battlefield Hardline leans Execution (Competitive PvP); Pro Evolution Soccer 2011 3D leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Close-quarters gunplay and high-speed vehicle chases
Pro Evolution Soccer 2011 3D
Passing, shooting and dribbling controls demand timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Cops-versus-criminals humans adapt heist tactics
Pro Evolution Soccer 2011 3D
Human opponents must be outguessed in real time
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Spawns and loot grabs shuffle engagements
Pro Evolution Soccer 2011 3D
Deflections and physics add measured unpredictability
Pro Evolution Soccer 2011 3D leans a little harder on optimization, though the gap is small.
Battlefield Hardline
Gadget loadouts and mode-specific route knowledge
Pro Evolution Soccer 2011 3D
Formations and tactics reward strategic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.