head to head
Neither is simply harder - they are hard in different places. BattleTech demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Turn-based mech tactics where lance builds and heat math decide drawn-out slugfests.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
BattleTech leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
BattleTech
Turn-based; no physical inputs matter
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
BattleTech leans a little harder on reads, though the gap is small.
BattleTech
AI lances follow exploitable scripted behavior
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
BattleTech leans clearly harder on variance.
BattleTech
To-hit rolls and component crits swing fights
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
BattleTech leans a little harder on optimization, though the gap is small.
BattleTech
Mech builds, heat management, and initiative play
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.