head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Multiverse-hopping action sequel adding controllable kaiju demons to the combo sandbox.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.
Bayonetta 3 leans Execution (Pure Mechanics); Furi leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Demon Slave juggling atop precise dodge play
Furi
Parry timing, bullet dodging, and duel precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Homunculi follow fixed attack scripts
Furi
Bosses are scripted patterns, however adversarial they feel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Deterministic stages with light exploration drops
Furi
Fixed boss sequences
Bayonetta 3 leans a little harder on optimization, though the gap is small.
Bayonetta 3
Demon and weapon synergies plus score routing
Furi
Learning each boss's phases converges to mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.