head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Multiverse-hopping action sequel adding controllable kaiju demons to the combo sandbox.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
Bayonetta 3 leans Execution (Pure Mechanics); Sifu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Demon Slave juggling atop precise dodge play
Sifu
Parry and dodge timing on tight windows is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Homunculi follow fixed attack scripts
Sifu
Enemies attack from fixed movesets, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Deterministic stages with light exploration drops
Sifu
Levels are deterministic once learned
Sifu leans a little harder on optimization, though the gap is small.
Bayonetta 3
Demon and weapon synergies plus score routing
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.