head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Stylish character action where frame-perfect dodges slow time for absurd combo punishment.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.
Bayonetta leans Execution (Pure Mechanics); Furi leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Witch Time dodges and long combo strings
Furi
Parry timing, bullet dodging, and duel precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Angels are scripted, never adaptive
Furi
Bosses are scripted patterns, however adversarial they feel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Fixed encounters with minor enemy mix
Furi
Fixed boss sequences
Bayonetta leans a little harder on optimization, though the gap is small.
Bayonetta
Combo routing and scoring for Pure Platinum
Furi
Learning each boss's phases converges to mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.