head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Stylish character action where frame-perfect dodges slow time for absurd combo punishment.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.
Bayonetta leans Execution (Pure Mechanics); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
Bayonetta leans a little harder on execution, though the gap is small.
Bayonetta
Witch Time dodges and long combo strings
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Bayonetta leans a little harder on reads, though the gap is small.
Bayonetta
Angels are scripted, never adaptive
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Fixed encounters with minor enemy mix
Metal Gear Rising: Revengeance
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Combo routing and scoring for Pure Platinum
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.