head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Stylish character action where frame-perfect dodges slow time for absurd combo punishment.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
Bayonetta leans Execution (Pure Mechanics); Sifu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Witch Time dodges and long combo strings
Sifu
Parry and dodge timing on tight windows is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Angels are scripted, never adaptive
Sifu
Enemies attack from fixed movesets, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Fixed encounters with minor enemy mix
Sifu
Levels are deterministic once learned
Sifu leans a little harder on optimization, though the gap is small.
Bayonetta
Combo routing and scoring for Pure Platinum
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.