head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Practiced Mastery
Car control under pursuit pressure plus memorising city routes mission by mission.
BeamNG.drive leans Execution (Practiced Mastery); Driver 2: Back on the Streets leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Soft-body physics car control
Driver 2: Back on the Streets
Wrestling the car physics through chase missions is the test
BeamNG.drive leans a little harder on reads, though the gap is small.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Driver 2: Back on the Streets
Police AI follows fixed pursuit logic, not adaptation
BeamNG.drive leans a little harder on variance, though the gap is small.
BeamNG.drive
Emergent crash physics outcomes
Driver 2: Back on the Streets
Traffic placement adds run-to-run noise in chases
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Vehicle tuning, scenario routing
Driver 2: Back on the Streets
Learning city layouts and mission routes carries completion
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.