head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.
Beat Hazard leans Execution (Pure Mechanics); Broforce leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
Broforce
Run-and-gun reflexes amid constant explosions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
No opponent, just spawned waves
Broforce
Enemies are dumb scripts
Beat Hazard leans a little harder on variance, though the gap is small.
Beat Hazard
Your music library randomises spawn intensity unpredictably
Broforce
Random bro assignments and destructible chaos shake runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Perk loadouts and track choice are tunable for score
Broforce
Knowing each bro's kit and level layouts helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.