head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Twitch Chaos
A mini-golf party game where shot timing and adapting to absurd level hazards are the twin demands.
Beat Hazard leans Execution (Pure Mechanics); Golf With Your Friends leans Execution (Twitch Chaos).
Beat Hazard leans a little harder on execution, though the gap is small.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
Golf With Your Friends
Power gauge timing and aim precision determine shot outcomes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
No opponent, just spawned waves
Golf With Your Friends
No adaptive opponent; race-to-hole party format
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Your music library randomises spawn intensity unpredictably
Golf With Your Friends
Trick holes and environmental hazards add chaotic hidden elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Perk loadouts and track choice are tunable for score
Golf With Your Friends
Shot selection and route planning through obstacle courses are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.