head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Practiced Mastery
Co-op FPS about four masked crooks holding out through scripted heist assaults.
Beat Hazard leans Execution (Pure Mechanics); Payday: The Heist leans Execution (Practiced Mastery).
Beat Hazard leans a little harder on execution, though the gap is small.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
Payday: The Heist
Holding off assault waves takes solid gunplay
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
No opponent, just spawned waves
Payday: The Heist
Police waves are scripted spawns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Your music library randomises spawn intensity unpredictably
Payday: The Heist
Drill failures and objective locations shuffle
Payday: The Heist leans a little harder on optimization, though the gap is small.
Beat Hazard
Perk loadouts and track choice are tunable for score
Payday: The Heist
Crew positioning and objective sequencing per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.