head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.
Beat Hazard leans Execution (Pure Mechanics); Peak leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
No opponent, just spawned waves
Peak
Co-op against a mountain, no adaptive opponent
Beat Hazard leans a little harder on variance, though the gap is small.
Beat Hazard
Your music library randomises spawn intensity unpredictably
Peak
Daily map rotation and item spawns shuffle each ascent
Peak leans a little harder on optimization, though the gap is small.
Beat Hazard
Perk loadouts and track choice are tunable for score
Peak
Routing the wall and rationing items decides summit attempts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.