head to head
Beat HazardvsPeak
Beat Hazard leans Execution (Pure Mechanics); Peak leans Execution (Practiced Mastery).
Beat HazardPeak
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Beat Hazard leans harder on variance: Your music library randomises spawn intensity unpredictably
Optimization4 vs 5
Peak leans harder on optimization: Routing the wall and rationing items decides summit attempts
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

