head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Twitch Chaos
Flipper execution and table knowledge with Pokémon-catching RNG on top.
Beat Hazard leans Execution (Pure Mechanics); Pokémon Pinball leans Execution (Twitch Chaos).
Beat Hazard leans a little harder on execution, though the gap is small.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
Pokémon Pinball
Flipper timing and nudge control are the whole input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
No opponent, just spawned waves
Pokémon Pinball
A pinball table has no mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Your music library randomises spawn intensity unpredictably
Pokémon Pinball
Ball physics and catch-mode rolls add real randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Hazard
Perk loadouts and track choice are tunable for score
Pokémon Pinball
Mode routing and table knowledge raise scores predictably
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.