head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
VR rhythm game about slicing color-coded blocks to music with lightsabers.

Execution · Pure Mechanics
Cute two-button rhythm game where everything reduces to hitting notes on beat.
Beat Saber leans Execution (Pure Mechanics); Muse Dash leans Execution (Pure Mechanics).
Beat Saber leans a little harder on execution, though the gap is small.
Beat Saber
Pure full-body rhythm precision at speed
Muse Dash
Two-lane rhythm hits at high BPM are pure hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Saber
No opponent of any kind
Muse Dash
Charts never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beat Saber
Patterns are fully known and fixed
Muse Dash
Fully deterministic note charts
Muse Dash leans a little harder on optimization, though the gap is small.
Beat Saber
Swing-angle scoring technique and map memorization
Muse Dash
Character buffs and chart memorization help margins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.