head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Routing size-ordered pickup paths under time pressure with quirky rolling controls.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.
Beautiful Katamari leans Optimization (Practiced Mastery); Indiana Jones and the Great Circle leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Dual-stick rolling control matters but forgives sloppiness
Indiana Jones and the Great Circle
First-person brawling and stealth timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Cousins and objects never react to your strategy
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Object placements are fixed after a first look
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Size-ordered pickup routing is the real scoring game
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.