head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Pure Optimization
Cyberpunk dungeon crawler where managing demon loyalty and fusion charts beats the digital city.
Beholder leans Optimization (Pure Optimization); Devil Summoner: Soul Hackers leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Simple point-and-click landlord actions
Devil Summoner: Soul Hackers
First-person menu battles only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Devil Summoner: Soul Hackers
Demon personalities are scripted archetypes, not adaptive.
Devil Summoner: Soul Hackers leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Devil Summoner: Soul Hackers
Loyalty system and negotiation RNG cause real swings.
Devil Summoner: Soul Hackers leans a little harder on optimization, though the gap is small.
Beholder
Money, time, and blackmail decision routing
Devil Summoner: Soul Hackers
Fusion planning and personality management are solvable layers.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.