head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Systems & Chaos
Building an Australian outback town by solving its licence-gated crafting progression and visitor systems.
Beholder leans Optimization (Pure Optimization); Dinkum leans Optimization (Systems & Chaos).
Dinkum leans a little harder on execution, though the gap is small.
Beholder
Simple point-and-click landlord actions
Dinkum
Hunting and combat have light timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Dinkum
Animals and NPCs use scripted, predictable behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenant events and directives surprise first runs
Dinkum
Resource deposits and visiting merchant stock introduce moderate RNG
Beholder leans a little harder on optimization, though the gap is small.
Beholder
Money, time, and blackmail decision routing
Dinkum
Town development, licence unlocks, and resource routing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.