head to head
BeholdervsDisco Elysium: The Final Cut
Beholder leans Optimization (Pure Optimization); Disco Elysium: The Final Cut leans Variance (Systems & Chaos).
BeholderDisco Elysium: The Final Cut
Axis by axis
Execution1 vs 0
Beholder leans harder on execution: Simple point-and-click landlord actions
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Disco Elysium: The Final Cut leans harder on variance: Dice checks and hidden thresholds gate outcomes
Optimization7 vs 5
Beholder leans harder on optimization: Money, time, and blackmail decision routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

