head to head
Beholder asks more than Disco Elysium: The Final Cut, and the gap is optimization.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.
Beholder leans Optimization (Pure Optimization); Disco Elysium: The Final Cut leans Variance (Systems & Chaos).
Beholder leans a little harder on execution, though the gap is small.
Beholder
Simple point-and-click landlord actions
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Disco Elysium: The Final Cut
Every character responds along authored branches
Disco Elysium: The Final Cut leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Beholder leans clearly harder on optimization.
Beholder
Money, time, and blackmail decision routing
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.