head to head
BeholdervsPlanescape: Torment
Beholder leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
BeholderPlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance4 vs 3
Beholder leans harder on variance: Tenant events and directives surprise first runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

