head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Systems & Chaos
Turn-based dungeon crawling testing resource management against randomised floors.
Beholder leans Optimization (Pure Optimization); Pokémon Mystery Dungeon: Gates to Infinity leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Simple point-and-click landlord actions
Pokémon Mystery Dungeon: Gates to Infinity
Turn-based grid moves involve no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Pokémon Mystery Dungeon: Gates to Infinity
Dungeon Pokémon follow simple rules, never adapt
Pokémon Mystery Dungeon: Gates to Infinity leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Pokémon Mystery Dungeon: Gates to Infinity
Random floor layouts and item spawns vary each delve
Beholder leans a little harder on optimization, though the gap is small.
Beholder
Money, time, and blackmail decision routing
Pokémon Mystery Dungeon: Gates to Infinity
Team builds and item management converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.