head to head
Pokémon Mystery Dungeon: Gates to Infinity asks more than Life is Strange, and the gap is variance.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Optimization · Systems & Chaos
Turn-based dungeon crawling testing resource management against randomised floors.
Life is Strange leans Optimization (Systems & Chaos); Pokémon Mystery Dungeon: Gates to Infinity leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Rewind mechanic removes virtually any failure state
Pokémon Mystery Dungeon: Gates to Infinity
Turn-based grid moves involve no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
Pokémon Mystery Dungeon: Gates to Infinity
Dungeon Pokémon follow simple rules, never adapt
Pokémon Mystery Dungeon: Gates to Infinity leans clearly harder on variance.
Life is Strange
Rewind obscures which choices are truly consequential
Pokémon Mystery Dungeon: Gates to Infinity
Random floor layouts and item spawns vary each delve
Pokémon Mystery Dungeon: Gates to Infinity leans a little harder on optimization, though the gap is small.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
Pokémon Mystery Dungeon: Gates to Infinity
Team builds and item management converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.