head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
Turn-based dungeon crawling testing resource management against randomised floors.
L.A. Noire leans Optimization (Systems & Chaos); Pokémon Mystery Dungeon: Gates to Infinity leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
Pokémon Mystery Dungeon: Gates to Infinity
Turn-based grid moves involve no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Pokémon Mystery Dungeon: Gates to Infinity
Dungeon Pokémon follow simple rules, never adapt
Pokémon Mystery Dungeon: Gates to Infinity leans a little harder on variance, though the gap is small.
L.A. Noire
Interrogation tells and clues hidden until discovered
Pokémon Mystery Dungeon: Gates to Infinity
Random floor layouts and item spawns vary each delve
Pokémon Mystery Dungeon: Gates to Infinity leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Pokémon Mystery Dungeon: Gates to Infinity
Team builds and item management converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.