head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Polished match-three sequel layering specialty modes onto the gem-swapping formula.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Bejeweled 3 leans Variance (Systems & Chaos); Minecraft Dungeons leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bejeweled 3
Quick swaps matter in Lightning mode
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bejeweled 3
No opponent in any mode
Minecraft Dungeons
Enemies are scripted hordes
Bejeweled 3 leans a little harder on variance, though the gap is small.
Bejeweled 3
Random drops drive cascades and badge luck
Minecraft Dungeons
Random loot and enchantment rolls drive power
Minecraft Dungeons leans a little harder on optimization, though the gap is small.
Bejeweled 3
Special-gem setups and mode-specific strategies
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.