head to head
Bejeweled 3vsMuck
Bejeweled 3 leans Variance (Systems & Chaos); Muck leans Optimization (Systems & Chaos).
Bejeweled 3Muck
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Muck leans harder on optimization: Power-stacking economy and day-loop routing decide survival
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

