head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Polished match-three sequel layering specialty modes onto the gem-swapping formula.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Bejeweled 3 leans Variance (Systems & Chaos); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bejeweled 3
Quick swaps matter in Lightning mode
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bejeweled 3
No opponent in any mode
State of Decay
Zombies swarm by simple rules, never adapting
Bejeweled 3 leans a little harder on variance, though the gap is small.
Bejeweled 3
Random drops drive cascades and badge luck
State of Decay
Dynamic events, infestations and survivor traits roll randomly
State of Decay leans a little harder on optimization, though the gap is small.
Bejeweled 3
Special-gem setups and mode-specific strategies
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.