head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Light / Casual
Cinematic interactive drama following a woman tethered to a ghostly entity.

Execution · Light / Casual
Wordless watercolor platformer about grief, designed never to punish you.
Beyond: Two Souls leans Execution (Light / Casual); Gris leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
QTE prompts with forgiving failure states
Gris
Gentle platforming with no fail state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
No opponent; cinematic scenes
Gris
No opposition at all
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
Branching outcomes surprise first playthrough
Gris
Linear and fully authored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
Choice outcomes mappable across replays
Gris
Light environmental puzzles with obvious solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.