head to head
Beyond: Two SoulsvsLife is Strange
Beyond: Two Souls leans Execution (Light / Casual); Life is Strange leans Optimization (Systems & Chaos).
Beyond: Two SoulsLife is Strange
Axis by axis
Execution2 vs 1
Beyond: Two Souls leans harder on execution: QTE prompts with forgiving failure states
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 3
Life is Strange leans harder on variance: Rewind obscures which choices are truly consequential
Optimization2 vs 5
Life is Strange leans harder on optimization: Understanding consequence chains enables deliberate dialogue path planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

